In these worlds we are represented by Avatars. Scholars are asking whether these avatars are simply replicating our consumer society. My research into the subject left me with no doubt that there is more to avatars. When we create our avatars, we almost always build a better version of ourselves. People who are overweight create physically idealized avatars. It is interesting to note that the idealized version do not only apply for physical traits. People who are depressed or have low self-esteem create more gregarious avatars (The Psychology of Avatars 2012).
Dr James (2009) states that not only does an avatar represent the human owner in some way, but that it is also possible that the owner is influenced in some way by the avatar! The avatar responds to unexpected things that happen in the virtual world. Due to these unpredictable aspects of avatar behavior, owners can be impressed by their own avatars. Owners might even come to mimic their avatar's walking, standing and sitting style. Research conducted by Yee (2007) confirms that people unconsciously conform to the expectations of their avatar. It is referred to as the Proteus Effect after the Greek god who could change physical form at will. Avatars shape and alter the identity of their owners.
The interconnectedness of reality and virtual reality is also emphasised by Professor Bailenson (2012) when he discusses how easily our brains are fooled when it comes to reality. Most of us are aware how a virtual experience can negatively affect you in reality, but there are positive ones too. Professor Bailenson claims that if your avatar looks like you, but then start to get healthy and loose weight due to exercise, this experience will change the way you perceive your own health. It will result in you getting healthier.
Another interesting phenomena is source amnesia. In an interview Dr Rosenberg (2012) explains it by referring to children being able to swim with whales in a virtual simulation. A week later 50% of those children would have formed false memories. Their minds view the virtual experience as something that had actually happened to them.
I feel that we need to tread very carefully into this world. Although it is hugely entertaining, it does have psychological impacts we do not yet fully comprehend. Ponder for instance the possibility of immortality through avatars ...
References
James, L 2009, Avatar psychology and mental anatomy, University of Hawaii, viewed 18 January 2013,
The psychology of avatars 2012, Edge, viewed 18 January 2013,
Yee, N 2007, The Proteus effect: behavioural modifications via transformations of digital self-representation, thesis, Stanford University, viewed 18 January 2013,